<html><head><title>MeshVertexTextureCoordinate</title></head>
<body bgcolor="#FFFFDF" link="#009999" vlink="#006666" alink="#006666">
<font face="Arial" size="2"><p align="center"><b><font size="4">MeshVertexTextureCoordinate()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>MeshVertexTextureCoordinate</b></font>(u, v)</blockquote>

</blockquote>
<b>Description</b><br><blockquote>

Add UV information to the new vertex previously added with <a href="meshvertexposition.html">MeshVertexPosition()</a>. The UV information is 
used to apply the texture on the mesh. 

</blockquote><p><b>Parameters</b></p><blockquote>
<style type="text/css">
table.parameters { border-spacing: 0px; border-style: none; border-collapse: collapse; }
table.parameters td { border-width: 1px; padding: 6px; border-style: solid; border-color: gray; vertical-align: top; font-family:Arial; font-size:10pt; }
</style>
<table width="90%" class="parameters">
<tr><td width="10%"><i>u</i></td>
<td width="90%"> 
The u value. This value is the X position in the texture where the vertex should map. This value is 
usually between 0 and 1, where 0 is the texture X origin and 1 is the texture X end. 

</td></tr>
<tr><td><i>v</i></td>
<td> 
The v value. This value is the Y position in the texture where the vertex should map. This value is 
usually between 0 and 1, where 0 is the texture Y origin and 1 is the texture Y end. 

</td></tr>
</table>
</blockquote><p><b>Return value</b></p><blockquote>
None.


</blockquote><p><b>See Also</b></p><blockquote>

<a href="createmesh.html">CreateMesh()</a>, <a href="meshvertexposition.html">MeshVertexPosition()</a>, <a href="meshvertexnormal.html">MeshVertexNormal()</a>, <a href="meshvertextangent.html">MeshVertexTangent()</a>, <a href="meshvertexcolor.html">MeshVertexColor()</a> 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=meshvertextangent.html>MeshVertexTangent()</a> - <a href=index.html>Mesh Index</a> - <a href=normalizemesh.html>NormalizeMesh()</a> ->

</body></html>